0x0B S0BPacketAnimation

Broadcasts entity animation (arm swing, damage, etc.) to nearby players.

Clientbound (Server → Client) · PLAY · net/minecraft/network/play/server/S0BPacketAnimation.java
entityanimation

Fields

FieldTypeDescription
entityIdVarIntEntity ID
typebyte0=swing, 1=damage, 2=leaveBed, 3/eat, 4/critical, 5/magicCritical, 6/crouch, 7/uncrouch

Wire Encoding

FieldTypeNotes
Entity IDVarInt
Animationunsigned byte0=swing, 1=damage, 2=leaveBed, 3=eat, 4=critical, 5=magic, 6=crouch, 7=uncrouch

MCP References

MCPNetHandlerPlayClient.handleAnimation()

Handler Interface

HNDINetHandlerPlayClient

implementation Implementation Cases

ESP (Sigma 3.9)

Track entity animations (swing, damage, crit) for ESP effects and bot detection.

Vanilla hook: EventReceivePacket
Tracers (Sigma 3.9)

Track entity animations (swing, damage, crit) for ESP effects and bot detection.

Vanilla hook: EventReceivePacket
AntiBot (Sigma 3.9)

Track entity animations (swing, damage, crit) for ESP effects and bot detection.

Vanilla hook: EventReceivePacket
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