0x2A S2APacketParticles
Spawns particle effects at a position with offset, speed, and count.
Fields
| Field | Type | Description |
|---|---|---|
| particleName | String | Particle type (iconcrack, blockcrack, mobSpell, etc.) |
| x/y/z | float | Source position |
| offsetX/Y/Z | float | Random spread |
| speed | float | Particle velocity |
| count | int | Number of particles |
Wire Encoding
| Field | Type | Notes |
|---|---|---|
| Particle Name | String | |
| X | float | |
| Y | float | |
| Z | float | |
| Offset X/Y/Z | float | Spread |
| Speed | float | |
| Count | int |
MCP References
MCP
NetHandlerPlayClient.handleParticles()Handler Interface
HND
INetHandlerPlayClientNotes
Particle names: barriar, blockcrack, blockdust, bubble, cloud, crit, damageindicator, depthSuspend, drippingLava, drippingWater, droplet, enchantmenttable, endRod, explode, fireworkSpark, flame, footstep, happyVillager, heart, hugeexplosion, iconcrack, instantSpell, largeSmoke, lava, magicCrit, mobAppearance, mobSpell, mobSpellAmbient, note, portal, reddust, slime, smokeSpelling, snowballpoof, snowshovel, spell, suspended, sweepAttack, take, totem, townaura, wake, witchMagic.
implementation Implementation Cases
ESP
Detect particles for ESP. Can multiply/enhance particle effects.
ParticleMultiplier
Detect particles for ESP. Can multiply/enhance particle effects.