0x19 S19PacketEntityStatus
Sends a status event for an entity (death sound, hurt effect, taming, wolf shaking, etc.).
Fields
| Field | Type | Description |
|---|---|---|
| entityId | VarInt | Entity ID |
| status | byte | Status code |
Wire Encoding
| Field | Type | Notes |
|---|---|---|
| Entity ID | VarInt | |
| Status | byte | Event code |
MCP References
MCP
NetHandlerPlayClient.handleEntityStatus()Handler Interface
HND
INetHandlerPlayClientNotes
Status codes: 2=hurt, 3=death, 6=taming, 7=tamed, 8=shaking, 9=hearts, 10=wolfSmoke, 11=accept, 12=witherSpawn, 15=redstoneTorches, 16=ironGolem, 17=sheepEat, 18=trueGod, 19=endermanScream, 20=zombieVillagerCure, 21=guardianElder, 22=petWolf, 23=zombieVillagerReplacing, 24=arrowCount, 25=particles, 26=thorns, 27=snowParticles, 28=shulkerTeleport, 29=ironGolemGiveRose.
implementation Implementation Cases
ESP
(Tenacity 6.0)
Detect entity status changes (2=damage, 3=death, 9=eating) for visual effects.
DamageIndicator
(Tenacity 6.0)
Detect entity status changes (2=damage, 3=death, 9=eating) for visual effects.
KillAura
(Tenacity 6.0)
Detect entity status changes (2=damage, 3=death, 9=eating) for visual effects.