0x19 S19PacketEntityHeadLook

Updates an entity's head yaw rotation independently of body rotation.

Clientbound (Server → Client) · PLAY · net/minecraft/network/play/server/S19PacketEntityHeadLook.java
entityrotationhead

Fields

FieldTypeDescription
entityIdVarIntEntity ID
headYawbyteHead yaw × 256/360

Wire Encoding

FieldTypeNotes
Entity IDVarInt
Head Yawbyteyaw * 256/360

MCP References

MCPNetHandlerPlayClient.handleEntityHeadLook()

Handler Interface

HNDINetHandlerPlayClient

Notes

Head yaw is separate from body yaw — entities can look in a different direction than they're moving. Used by Backtrack modules to track the full entity rotation, and by ESP modules for accurate head-position aim prediction.

implementation Implementation Cases

ESP

Track entity head rotations for visual indicators.

Vanilla hook: EventReceivePacket
Tracers

Track entity head rotations for visual indicators.

Vanilla hook: EventReceivePacket
AntiAim

Track entity head rotations for visual indicators.

Vanilla hook: EventReceivePacket
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