0x19 S19PacketEntityHeadLook
Updates an entity's head yaw rotation independently of body rotation.
Fields
| Field | Type | Description |
|---|---|---|
| entityId | VarInt | Entity ID |
| headYaw | byte | Head yaw × 256/360 |
Wire Encoding
| Field | Type | Notes |
|---|---|---|
| Entity ID | VarInt | |
| Head Yaw | byte | yaw * 256/360 |
MCP References
MCP
NetHandlerPlayClient.handleEntityHeadLook()Handler Interface
HND
INetHandlerPlayClientNotes
Head yaw is separate from body yaw — entities can look in a different direction than they're moving. Used by Backtrack modules to track the full entity rotation, and by ESP modules for accurate head-position aim prediction.
implementation Implementation Cases
ESP
Track entity head rotations for visual indicators.
Tracers
Track entity head rotations for visual indicators.
AntiAim
Track entity head rotations for visual indicators.